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Re: Pokemon Fangame Critique
Posted: Tue Sep 19, 2017 9:46 am
AN: Sorry for the late update, but I was struck down with a nasty stomach bug. I’m all better now in case you’re asking.
Previously I talked about Pokémon Reborn, the edgy darling of the Pokémon fangame community. However now it’s time to talk about one of its sister games, Pokémon Rejuvenation and believe it or not, it’s even edgier than Pokémon Reborn. I will warn you that apart from the story and a few additions to the gameplay, it’s exactly like Reborn, so don’t expect the review to be as long as some of the other ones.
The major addition that Rejuvenation added in was the return of Shadow Pokémon. In case you don’t know what Shadow Pokémon are, they’re Pokémon who have had their hearts closed, removing all emotions and turning them into soulless fighting machines. They were first introduced in Pokémon XD: Gale of Darkness and added a unique spin to Pokémon battling. However their presence in the game makes little to no sense, since the main antagonists stop using Shadow Pokémon a quarter of the way in the game, leading me to believe that Shadow Pokémon are only in the game so as to make Team Xen more “menacing.”
The difficulty of Rejuvenation is something to be believed. For one thing the field effects are amplified to obscene levels. For example, the Ghost field has an effect that causes Spite to lower a move’s PP to 0, as opposed to lowering it by 4 like in the official games. The Ghost field also grants Hypnosis 100% accuracy, and doubles the chance for Ominous Wind’s secondary effect to activate. Oh and Dark type moves get a power decrease on the field, because of course they would. Then there’s the fact that Valerie, the Water type Gym Leader was hilariously broken. Not only do all her Pokémon have moves that countered any viable strategy you use against her, but her field greatly lowered the speed of every Pokémon except Water and Flying type Pokémon. It got to the point where the developer had to nerf her, just to give players a fighting chance.
Apart from that, there’s nothing new to the gameplay. It still features the field effects that made Reborn as popular as it is, as well as the restrictions that made the game a pain to play. (Level cap, lack of decent Pokémon at the beginning, etc.) However the developer of Rejuvenation went a step further and created an Elite 8 as opposed to an Elite 4, something which is hilariously asinine. The graphics for the game look just as well as Reborn’s graphics, which makes sense in context, given that they’re often considered to be sister games. The game also uses music tracks by GlitchxCity, so you know that the music will be great at least.
And now it’s time to delve into Rejuvenation’s story, and boy is it special. You may remember how I brought up the fact that Reborn starts off with a train station blowing up; Rejuvenation decides to crank up the dial by having a large cruise ship getting invaded by multiple Deoxys’ created and controlled by Team Xen. They capture the players mother and blow up the ship because why not? However the player manages to escape in time and end up at the Gearen Laboratory, where they register for the league and go on a quest to obtain all the Gym Badges and defeat Team Xen.
And now it’s time to take a closer look at the story and examine it’s flaws, because they’re especially glaring. Let’s start with the game’s antagonists, Team Xen. For starters, we know very little about their goals, even though the current version goes up to the middle of the story. All we know about them is that they have a vast arsenal of Shadow Pokémon and several clones of Deoxys at their disposal. Speaking of Team Xen, they manage to crank up the annoyance dial by being one of those villains who are seemingly unaffected by any of the players exploits. What I mean is that even if you manage to take over one of their bases and put a stop to their plans, they’ll chuckle about how that base wasn’t important to them, and how you actually did them a favour. Expect this to happen several times throughout the story; since the developer is too scared to have his Villain Sue’s show any sign of weakness.
Another part of the story that’s insufferable is the whole Goldenleaf Town saga. For those lucky souls who haven’t played the game, the villagers of the town have a strong hatred of outsiders because the local radio tower was burnt down, killed everyone who worked there. They go so far as to lynch people who dare enter the town and politely ask for a Gym Battle (The Goldenleaf Gym Leader was the one who created the anti-outsider stance to begin with.) What doesn’t help is that one of your rivals prevents you from entering the town, and throws a screeching fit when you successfully manage to convince the Gym Leader to dismantle the xenophobic law. This seemingly innocent act causes the rival to defect to Team Xen, and become an even bigger dickhead in the process. Rejuvenation’s story-telling as a whole is subpar, but this part is especially terrible.
Let’s move onto the characters, because boy are you in for a treat. Let’s start off by talking about Ren, the butthurt rival I mentioned earlier. Turns out that before his defection, he was an insufferable dickhead. To put it simply, he’s the over-enthusiastic guy who quickly gets on people’s nerves. Then there’s Angie, who’s some batshit-crazy worshipper of Arceus who freeze’s people with her ice powers (Think of her as a dollar-store Esdeath from Akame ga Kill.) It’s a common trope in these edgy fan games to depict all religious figures as insane cultists, as if the developers are taking an anti-religious stance. But arguably the most infamous characters in the game are, as 4Chan puts it ‘The Four Bitches of the Apocalypse’, a term used to describe the characters of Melia, Venam, Saki and Amber. Venam, Saki and Amber constantly get into arguments and generally act bitchy all the time, to the point where they drag the player into a seemingly pointless double-battle. Venam is the more tolerable member of the trio, and she constantly pretends to play dead so she can mooch free food from other people. Saki is an arrogant, snarky teenager who makes your stay in prison even more miserable. And Amber is what happens if you take Audrey from Hunie Pop, crank up the bitchiness dial until it snaps, and give her a guitar and lots of money.
Which leaves us with Melia, the golden child of Rejuvenation and who the story revolves around. To put it simply, she’s a Mary Sue. Not only does she receive training from a pair of humans who have some mastery over space and time, she’s also a genius at repairing and inventing gadgets, and has a power which attracts shiny Pokémon towards her. The sad thing is that Rejuvenation’s cast is so shit, Melia ends up being the best character in the damn thing. One thing I will give credit to the developer is that they actually tweaked Melia’s story so that she’s less of a Sue and gets a few traits that make her a little more likable.
And in Reborn fashion, Rejuvenation adds in copious amounts of references in order to elicit a laugh from it’s audience. As of the current version, the game has references to Harry Potter, Undertale, several shout-outs to Pokémon Reborn, and even a reference to a fangame based off of Five Nights at Freddys. There is no reason for these references to exist, other than to appeal to the audience and have them clap like seals over seeing their favourite game getting referenced in Rejuvenation. These references can even ruin an emotional scene, with a major example being the main villain dropping an anime reference, after slaying the player character’s mother right in front of them.
In the end, Rejuvenation is even more insufferable than Reborn. Hell, a user on 4Chan summarised Rejuvenation as being ‘Imagine reborn, but made by a single waifu-obsessed weeaboo who believes the pinnacle of characterisation is depicted in his moeshit.’ And after playing the game, I’d have to agree with the poster. If you didn’t enjoy Reborn, then there’s no way you’ll enjoy Rejuvenation.
• The music is top notch as always.
• The graphics look impressive.
• Melia’s alright I guess.
• The story is even edgier than Reborn, and that’s saying something.
• The field effects have gotten even worse, making some battles a pain in the ass.
• A lot of the characters are either bland, insufferable, or a combination of both.
• Copious references can get grating on a person’s nerves.
• Has several of the same bullshit restrictions that were present in Reborn.
Final Score: 3.5 N’s out of 10
Inspired by Andrew in Steamland.
Re: Pokemon Fangame Critique
Posted: Mon Sep 25, 2017 8:13 am
After tackling both Reborn and Rejuvenation, I wanted to take a break from edgy Pokémon fangames. But then I learnt that there existed a third game in the ‘trilogy’, a little game known as Pokémon Desolation. After playing up to the end of the current version, I was surprised to see that it was more enjoyable than the other two games. Mind you, it still has the edgy story that’s in all of these Reborn-style games, but there’s enough new gameplay elements to keep you invested in it.
We’ll begin by talking about some of these elements that help Desolation stand out from the crowd, starting with the Reputation system. For those of you who don’t know what I’m talking about, the Reputation system presents itself whenever the player character has to make a dialogue choice in the game. Selecting any of the options will give you some favour points towards one character, while losing some points towards another character. You can also gain/lose points by committing an action that a character finds admirable/reprehensible, with the amount of points being higher than the dialogue choice. The story is altered slightly depending on your reputation with the characters, an example being that it alters the condition needed to save a certain character. The reputation system at the moment is fairly barebones, but that’s due to the game being in it’s infancy. I’m fairly confident that this system will improve as later versions of the game get released.
Another major element is the addition of side quests in the game. While they’re present in Rejuvenation, they weren’t big enough in that game to warrant a mention. In Desolation, they made side quests more desirable by adding in the Credit store. Credits can be obtained by performing some side quests, ranging from defeating a rogue Pokémon gone wild, to finding a specific item, and even battling a trainer. These Credits can be exchanged for rare items and even some powerful Pokémon such as Machop, Magnemite and Ralts. A majority of these quests require you to join the Pokémon Rangers, however that’s accomplished quite early in the game. Once you complete these quests, you get given a special quest by the head of the Rangers that’s more difficult than the previous quests, but has a much better reward.
The final major element added in the game is the presence of a “main hub”. Near the end of the current version, you get given a large manor for saving Blackview City from a major assault by the game’s antagonists. The manor has a built in store where you can recruit vendors that sell a variety of items, by spending Credits or completing a side quest. From that point on, you earn a set amount of Credits after every Gym Battle, depending on the amount of vendors acquired. Additionally there’s a tunnel in the basement that leads to an area where you can grind a Pokémon’s Effort Values if you’re into that sort of thing. Finally there’s a PC that enables you to re-battle important trainers as many times as you like, in case you need to grind for EXP. However there’s a better way to grind EXP, that being the Underground Arena. The Underground Arena requires progressing through the story to unlock, however it will prove to be an invaluable resource as it can provide you with EXP, money, and even Credits.
And those are the major additions to the game, with the rest of them being features that are all too familiar for those of you who have played Reborn-styled fangames. The infamous level cap rears it’s ugly head once again, alongside the field effects. I know that in Reborn, Rejuvenation and Desolation, you can use Common Candies to lower a Pokémon’s level by one, but it doesn’t make the cap any more bearable. However unlike Reborn and Rejuvenation, you aren’t restricted to weak Pokémon that require niche strategies to become remotely useful, mainly due to the Credit Store. Luckily you aren’t handed overpowered Pokémon at the beginning, so there does exist balance in the game. The graphics for the game are better than in the other two games, due to the presence of environmental diversity. While Reborn is set in a dark and gloomy city for a good chunk of the game, Desolation treats you to a spectacle of environments, such as a jungle, an underground village, a cemetery located in a foggy cave, and even inside a volcano. It’s standard Pokémon fare yes, but it’s a welcome relief from the generic ruined city that’s present in Reborn. The music is also an improvement from the other two games; while there’s a plentiful amount of GlitchxCity tracks, there’s also the presence of music created by independent creators, as well as tracks from other video games. These video game tracks are taken from games such as Final Fantasy, Halo, Touhou and even Danganronpa. (In case you didn’t know, the Reborn fanbase is obsessed with Danganronpa.)
And now it’s time to talk about the story. I’ll give it credit in that it’s nowhere near as bad as Reborn’s, but it’s still painfully edgy. The story starts with the player character registering for the Ayrith League, which takes place across six islands. They’re joined by their childhood friends Scarlett and Ava, with the latter being the Grass-type Gym Leader. A few minutes later, the cruise ship they’re boarding gets hijacked by one of the antagonistic groups and subsequently explodes, because why not at this point. The player character washes up ashore alongside Connor, the Fire-type Gym Leader who’s dependable, if a bit narcissistic. Shortly after reuniting with your friends, you come across one of the two antagonistic organisations currently present in the game, Team Crescent, led by the enigmatic Nova. Their goal is to capture Darkrai and manipulate it to put everyone to sleep and create a dream world, free from the clutches of famine and war. Putting aside the monumentally stupid decision to create a dream world using the Pokémon associated with nightmares, I’ll admit that it’s better than Team Xen’s plan of causing destruction and chaos for seemingly no reason. The other antagonistic team present in the game are the Black Foxes, a group of rogue thugs that like to steal and generally make the lives of the civilian populace as miserable as possible.
And now let’s talk about the characters in the game. While I’ll admit that they’re better than the cast from Reborn and Rejuvenation, they’re average at best. You have Ava, who’s the snarky member of the group, but doesn’t become as insufferable as Saki from Rejuvenation. Then there’s Scarlett, the peppy young girl who’s this game’s waifu bait, but better than Shauna from X and Y. Though given how fucking shit Shauna is, that’s not saying much. There’s the previously mentioned Connor, whose occasional jabs at the player character is reminiscent of Blue from Fire Red/Leaf Green. Then there’s Shiv, who’s introduced early into the game and is the developers self-insert. Like Nova, he’s an enigmatic figure who’s gifted with special powers and has an Aipom as his ace Pokémon, which is fitting since Aipom is the mascot for this game. Shiv’s older sister Aurora also has these special powers, however she’s more merciless and mysterious than her brother. The rest of the cast isn’t noteworthy, though as later versions get released, they may get their time to shine.
Desolation is an interesting case in that it’s more enjoyable than the game it takes inspiration from. Despite being only up to Version 4.1.1, there’s a lot of content in the game. As heretical as this sounds, Desolation is the only Reborn-style game that I’d recommend. Join me next time, where I talk about one of the worst fan games I’ve ever played.
• The games side quests promise a lot of additional play time.
• The difficulty isn’t as extreme as it’s counterparts, though it still provides a fair challenge.
• The characters are quite engaging and can grow on a player over time.
• There’s a wide variety in environments and music tracks.
• Scarlett is best waifu
• The game’s story is as painfully edgy as its counterparts.
Final score 8 N’s out of 10
Inspired by Andrew in Steamland.
Re: Pokemon Fangame Critique
Posted: Wed Oct 11, 2017 2:29 am
I’ve talked about a wide variety of Pokémon fangames, be they excellent, mediocre, or flat out terrible. All of them had one thing in common; I enjoyed playing them for a while, depending on the quality of the game. However the game I’m going to review has the dubious honour of being the worst fangame I ever played. It’s not broken like Pokémon Sweet 2th, nor is it absurdly difficult like Naturia, but it commits the cardinal sin of being so fucking boring. Ladies and gentleman, I present to you, Pokémon Full Moon.
Pokémon Full Moon is another Reborn-style fangame, because we really needed more of those in our lives. The game prides itself on its deep and dark story, fully-fleshed out characters, challenging gameplay, and hours of side content. But what the game SHOULD be priding itself on is being a blatant rip-off of Reborn, Rejuvenation and even Insurgence.
What do I mean by this? The game uses a lot of sprites from those mentioned games, changing the colour in order to turn them into the fangame equivalent of DONUT STEEL. At least when Desolation was called out on doing the same thing, the developer fixed up the problematic sprites and created some new ones which look rather slick. Full Moon however, still has the rip off sprites and hasn’t done anything to alleviate the fans grievances. Additionally, the game also rips off several plot points from the mentioned games, such as Gym Leaders joining the antagonistic group.
Like with Desolation, Full Moon goes for lesser known music track remixes, with a lot of them being top notch. However they also ripped off various tracks from other sources, such as Drawn to Life, Sword Art Online and Undertale. The graphics are what you expect from a game such as this, though I will credit the developers by mentioning that there’s a wide variety of environments to explore in the game. However those are the only good parts about the game, as the rest is painfully terrible.
Let’s start by mentioning the difficulty; it’s too easy. Now I know that this is unusual to see in a review of a Reborn-style fangame, but it’s the truth. Sure the level cap is there, but it barely makes a difference where by the first badge, you can get some solid team options such as a Riolu, Bulbasaur, Gible, Arcanine, and even the legendary Cresselia. Throughout the game, you are given Legendary Pokémon quite frequently, including Marshadow at the end of the latest episode, as well as various Mega Stones. This makes the game’s difficulty trivial as you can steamroll through the Gym Leaders, using your legendary Pokémon. The game tries to offset this by giving all 18 Gym Leaders a Mega Evolution, but it doesn’t help one bit. Furthermore, you get gifted with powerful TM’s at the beginning (I’m talking moves such as Thunderbolt and Ice Beam.) and will never be strapped for cash. As much as I criticized some of the games I mentioned in earlier reviews for being too hard, I hate it when a game is too easy.
Then there’s the story. Holy shit, the story. I’ll go so far as to say it’s the worst story I’ve ever seen in a Pokémon fangame, and I played through Snakewood for fucks sake. The story revolves around a teenage girl named Luna (I don’t know whether she has anything to do with Luna from Reborn), who ran away from the academy after getting bullied by some boy named Chan. Chan finds her and confesses his love to her, which Luna responds by confessing back. Nevermind the fact that this is not how relationships work at all, it’s like Luna forgot about all the bullying and immediately became Chan’s waifu. This is not the only time that romance is shoe-horned into the game. Off the top of my head, there are five official couples among the group of teenagers that are rebelling against the villainous team, Team Lightning. Team Lightning want to take over the region, and have successfully managed to disguise themselves as a police force to protect the region. Whether the developers are calling out the police or not is up to speculation.
The game is riddled with asinine plot points. At one point the group end up in the Distortion World, where Orchedy, another piece of waifu bait, gets bitten by an Ariados and is fatally poisoned. She ends up dying, only for Therus to pull some medicine out of his ass and proclaim that it can cure anything, even death itself. Naturally Therus ends up dying shortly after, and the medicine is never mentioned again. Another asinine plot point is at the end of the current episode, where Marshadow is evil for some reason, and creates an army of Heartless Sora’s from Kingdom Hearts. Don’t ask me what that’s about, as I’ve got no clue. And then there’s Hakon, some character who was raised by a bunch of Zoura and Zoroark and witnessed his parents getting killed by Professor Gobline, who’s an Oak recolour, wearing an all-black outfit, because it’s so EDGY! There was also a plot point where Luna proclaims that she’ll never forgive her parents for “abandoning” her at the academy, yet the moment she reunites with them, it’s all sunshine and flowers as if the plot point never existed. I could rip into the games plot for a long time, but it’s time I talk about the characters.
We’ll start off with Luna, who to put it simple, is unlikable. Asides from the fact that she constantly acts bitchy, she’s also a major hypocrite. The major instance is where she scolds the villains for attempting to capture Zapdos, yet proceeds to capture it anyway. Then there’s Chan, who is not only a self-centred jackass, since he bullied Luna a few years ago, he’s also a coward to boot, and ends up dumping Luna by running away. The rest of the protagonists are bland and one-dimensional. There’s the Zoroark furry Hakon, Nello who is Chan’s annoying little brother, Orchedy who is Luna’s BFF and that’s about it, Arietta who’s a rip off of Valerie from Rejuvenation, in terms of sprite and character, and Lumos who is Luna’s brother and was hastily retconned into the plot. The villains are also one-dimensional and aren’t worth noting at all. As bad as the villains are in other fangames, at least they had something that was noteworthy about them.
Full Moon has a few miscellaneous problems scattered into the game as well, like sprinkles on top of a shit-covered donut. For starters, there are a lot of typos that should have been easy to miss. Granted, the developers are Spanish and they stated that their English isn’t perfect, but surely they could have hired someone to check the writing for the game. Additionally, the areas are quite large and are easy to get lost in, with a jungle in the midgame taking the cake, as it can take an hour or two to go through, as it’s easy to get lost. But the most asinine part is that at certain points, the game requires you to play the game on a Sunday to progress. This isn’t a side quest or anything, this is the main story getting halted because you’re playing on the wrong day. Granted, you can change the date on your computer to bypass this, but it shouldn’t even be in the game to begin with.
Full Moon was a painful experience. Even if I were to ignore the blatant rip-off’s, stupid design choices, and atrocious writing, that wouldn’t save the game from being so fucking boring. I’d recommend watching a walkthrough, if you really want to see the game for yourself. Just don’t play it, unless you have a death wish.
• The music and environments are alright
• The game is too easy, due to the abundance of powerful/legendary Pokémon.
• The story is a trainwreck that puts other trainwrecks to shame.
• The game’s riddled with stupid design choices.
• The game has no identity, due to its incessant need to fit in with the other Reborn-style games.
Final Score: 1 N out of 10
Inspired by Andrew in Steamland.
AN: This will be the last Reborn-style game I’ll review for a while, unless people want me to review Pokémon Conspiracy.
Re: Pokemon Fangame Critique
Posted: Sun Oct 15, 2017 6:35 am
So I was on the Discord chat, doing a play through of a little game called Pokémon: Conspiracy, when I got the sudden urge to do a review on it. Those of you who saw the play through should know my thoughts on the game, but for those of you who haven’t, I’ll tell you right now, it’s shit. Now to be fair, it wasn’t as painful an experience as Full Moon was, and it is a newly released game, but if this version is anything to go by, then I don’t have high hopes for it.
So what exactly is Pokémon Conspiracy? It’s a fangame that revolves around the lives of a group of African-American adults in their early twenties, as they attempt to uncover a conspiracy concocted by the police, who go by the incredibly subtle Team Order. The developer of the game proudly proclaims this, as if this was the first game to ever feature a black protagonist, and states that the game will take a look at things such as racism, homophobia and sexism. Never mind the fact that nearly every other Reborn knockoff talks about the same shit, nobody plays Pokémon to read a lecture on why racism is bad. That comment about it being a Reborn knock off is true, as it shoehorns in so many references to both Reborn and Rejuvenation that it shows that Conspiracy lacks any sense of identity.
Let’s talk about the music and the graphics, since they’re worth pointing out. The music for the game is quite lacklustre, as it mainly consists of hip-hop/rap tracks that are popular in the African-American community, though I will give the developer credit for not going down the lazy route and using the same 20 tracks that are heard in every one of these Reborn Style games. The graphics are also quite lacklustre, as they appear choppy and don’t mesh well with the environment. A noteworthy part is the fact that whenever a character speaks, a small icon box will show a picture of a realistic African-American person, which sticks out like a sore thumb. But easily the most hilarious part is that midway through the game, we’re introduced to a picture of a hyper-realistic cop that you hear about in shitty ‘Lost Episode’ creepypastas.
The gameplay is what you’d expect from a Reborn style game. Gym leaders have six Pokémon, there’s a level cap implemented to prevent you from grinding, decent Pokémon are hard to come by, and regular trainers often have powerful Pokémon on their teams. Honestly, you’ve read these things in all my other reviews on these games, and it’s getting tiring to see them everywhere. The people on the Reborn forums talk about Pokémon fangames moving forwards, yet honestly I feel that they’ve made a few steps backwards. And they say they can make better games than Gamefreak and Nintendo.
Now let’s get into the story of this game, which is Pokemon Reborn but with black people in it. I wish I could say something else, but that’s what it literally is. Anyway, your character is attending a Pokémon collage, alongside your friends Teala and Michael. Part way through the story, you read about the disappearance of a girl named Amelia who’s the fiancée of a man known as Kewon, and how Team Order could have something to do with the disappearance. And what Reborn style story would it be without unnecessary amounts of edge? For instance, there the previously mentioned cop from before who is stalking Teala for some apparent reason. Then there’s this scene near the end where the main character’s sister gouges a Treavenant’s eye out, killing the poor thing. It’s hilarious how juvenile these games come across, in a desperate attempt to look mature. It reminds me of Akame ga Kill, but I’d be doing that dung heap a disservice by associating it with this game.
Then there’s the characters. The male MC is a loner who likes to hang out with his friends only, while the female MC is someone who has low self-esteem and thinks that they’re ugly. Teala was the ex-girlfriend of the MC and not only trash-talks people frequently, but can get physically violent at times, while Micheal is a smug trainer, who tries and fails to be as cool as Gary/Blue from Fire Red/Leaf Green. Kewon is my favorite character in the game, mainly because he doesn’t act like a jackass all the time. The rest of the characters aren’t that memorable, and aren’t worth the time to write about.
I do apologize for cutting the review short, but what else is there to say? The game is a dime-a-dozen Reborn knockoff, and has no identity since it constantly insert’s references to Reborn. I know I should’ve waited for a few more versions to be released before reviewing the game, but if the prologue is anything to go by, then the games not worth playing. Oh and the game has too many pointless achievements in it.
• A decent variety of music is present in the game, however lacklustre it is.
• The game has no sense of identity whatsoever, making it hard to stand out from the crowd.
• The proclamation of featuring an African-American cast rings hollow, since the later Pokémon games enable you to change your character’s skin colour.
• The story and characters are wholly unoriginal, and have been done before in these games.
• There are far too many references to other fangames in it, making the game come across as a circlejerk.
Final Score: 1 N out of 10
Inspired by Andrew in Steamland.
Re: Pokemon Fangame Critique
Posted: Wed Dec 27, 2017 5:25 am
So after a fairly long hiatus, I decided to review another Pokémon fangame as a late Christmas present to you all. I’ll admit that it took a while to find a suitable game to play, and I managed to find one; Pokémon Solar Light & Lunar Dark, a game that upon playing it, made me want to play the actual Pokémon Sun and Moon.
What is SL/LD you ask? It’s a fangame that’s been in development for over 5 years, and still hasn’t been finished yet, though the fifth demo has been playable since late October 2015, and goes up to the sixth gym badge. The game is set in the region of Rikoto, and has graphics similar to that of Heart Gold/Soul Silver, as well as music ripped from those games. I should also point out that there’s Gen 6 mechanics in the game, such as Mega Evolution and the Fairy-type, indicating that the developers want to add in the latest mechanics that Gamefreak implements into the official Pokémon games. Don’t be surprised if the final version allows you to use Z-Moves and has some fanmade Ultra Beasts to capture. What will surprise you about the game is that it’s not an edgefest like other fangames such as Reborn, which makes the experience a little less painful. However it has a lot of blandness to compensate for that.
What do I mean by this? Well let’s start by analysing the game’s Pokédex. A quick glance at the SL/LD wikia tell me that there’s 358 Fakémon; with some of them getting added in when the final version gets released. A breakdown of the list shows that there’s 24 Dragon-type Pokémon in the game, which is too much according to many Pokémon fans. Putting that aside, a lot of the Pokémon designs in the game are either forgettable, or a rip-off of an already existing design. A prime example is Baawool, a Normal type sheep Pokémon that can evolve into six different Pokémon, depending on what evolutionary stone you use. Additionally, the game added five Regi’s (Grass, Fire, Water, Flying, Electric) so if you’re a fan of the Legendary Golems, this game has something for you.
And now it’s time to delve into the game’s story. Since the game isn’t as edgy as some of the other games that I mocked, there’s not going to be much to this section, but there’s still a bit to talk about. You start out in Soltree Town and get given a starter Pokémon from the Rikoto region’s professor, Pinewood. After that, you embark on a quest to collect the region’s gym badges and win the Rikoto Pokémon league. Along the way, you thwart the plans of the games two villainous teams, Team Solar and Team Lunar. These teams constantly trash-talk the other team, and have opposing goals. Essentially, they’re Team Magma and Team Aqua, but without the charm and originality. The only other characters worth mentioning are your three rivals. Rodney is a complete tool, Keira is this game’s waifu bait, and Rick is an asshole like Blue, but lacks the charm that Blue had. Say what you will about the characters from Pokémon Reborn, but at least there was more to talk about than this posse of clowns.
Now to get into the game’s difficulty; the beginning of the game is fairly easy like with most other Pokémon games. However between the 3rd and 4th gym battles, the level’s spike up a fair bit, meaning that you’d have to spend some time grinding wild Pokémon in the grass. Speaking of gym battles, there’s a mechanic implemented that I found rather interesting. Like in the anime, you can only use a select amount of Pokémon in a gym battle, depending on how many Pokémon the gym leader has. For example, the first four gym leaders have three Pokémon, meaning you can only use a maximum of three Pokémon. It doesn’t make the game harder, but I thought it was a neat touch. The routes in the game can get quite long and are packed with trainers, however the devs were kind enough to add in a few nurses on these routes who would heal your team should you defeat them. It’s a nice gesture, but it’s safe to say that they wouldn’t be there if Gen V didn’t create the idea to begin with.
Now let’s talk about the glitches I found, and boy are there a few. You get your usual glitches in these types of games, such as the character walking through otherwise impassable obstacles, and the sound cutting out at times. I’ve also had the game crash on me a few times for no other reason. I may sound a little harsh here, but considering that there’s been five demos released, a lot of these bugs should have been ironed out. But those bugs were nothing compared to the one I encountered; It happened sometime after the 4th gym battle, and I was on a bridge similar to the Nugget Bridge from FR/LG, but with way more trainers. I was about to finish the challenge when I was ambushed by Rodney, who wanted a rival battle. Since there were no nurses on the bridge, I had to battle him with a weakened team. As expected, I was defeated and scurried back to the closest Pokémon Centre. When I got back to the exact same spot on the bridge, I noticed Rodney’s sprite was there. I got to where the event to initiate the rival battle was, and sure enough Rodney walked up to me, however the battle wouldn’t commence. I tried exiting the bridge, rebooting the game, and even getting into a wild Pokémon battle, but the event was still bugged. I had no choice but to delete the file and start over again. I’ll confess that it’s here where I gave up and began writing my review on what I played so far, because there’s no way in hell I’m going through all that shit again.
Pokémon Solar Light & Lunar Dark does show some potential for being an alternative to the compilation of edgy fangames floating about on the internet. However what I played so far didn’t impress me all that much. Perhaps when the final version gets released, I’ll play it again to see if it’s an improvement. But for now, I recommend that you only download this game if you want to play a shittier version of Pokémon Sun and Moon.
• The graphics do look nice, given that they’re based on the Heart Gold/Soul Silver engine.
• The story isn’t an edgefest like with other fangames
• The in-game Pokédex is way too large, and is cluttered with rip-offs and uninspired designs
• The story is rather bland, and is sprinkled with bland characters
• There’s some bugs in the game, including a few fatal ones.
Final Score: 5 N’s out of 10
Inspired by Andrew in Steamland
Re: Pokemon Fangame Critique
Posted: Sat Dec 30, 2017 4:01 am
Following my less than pleasurable experience with Solar Light and Lunar Dark, I decided to search the web for another fangame to play and stumbled upon a little thing known as Pokémon Sage. Upon downloading the game and playing it right up until the end of the current version (6 towns and 3 Gym Battles according to the notes regarding the demo), I was pleasantly surprised to find out that the game is fantastic.
What is Pokémon Sage you ask? It’s a Pokémon game that’s being developed by a group of programmers on 4Chan, just like Pokémon Clover, though that game wasn’t made by the group that worked on Sage. In contrast to the meme-filled Clover, Sage looks a lot more like an official Pokémon game and has had some serious effort put into it. As of today, the game goes up to the third gym badge, with little news on the state of the game. An article on OneAngryGamer brings up a story about how in-fighting between the developers caused a few of them to leave the team; I’ll post the link in the review if anyone’s interested in having a look.
Link: https://www.oneangrygamer.net/2017/03/p ... ics/26911/
That aside, let’s get into the meat of the game, starting with the graphics and sound. I’ll be honest here, Pokémon Sage is the best looking fangame I’ve ever played. The environments look very beautiful and give Heart Gold/Soul Silver a run for their money in the category of Best Visuals in a 2D Pokémon game. The trainer’s sprites also look quite nice and fit into the game very well. The music sounds very nice as well, with a variety of tracks that were made from scratch, as opposed to being remixes of existing tracks from the official Pokémon games. They aren’t the best tracks I’ve ever heard in a Pokémon game, but they do their job pretty well.
Now it’s time to look at the games Pokédex, which consists of 229 Fakémon. Given that Pokémon Sage is based off of Central/South America, you’d expect to see Pokémon that represents aspects of that region and its culture, and you won’t be disappointed. An example would be the Monkezuma line, which is based off of Montezuma, one of the most famous emperors of the Aztec Empire. Another example would be the Eluchadon line, which is based off of luchador wrestlers. However there are Pokémon that are based off of other folklore from around the world. Examples of this would be the Royjibiv line which takes inspiration from the Rainbow Serpent of Australian Aboriginal lore, and the Carnibal line which is based off the Wendigo from Native American folklore. Like with the environments, the Pokémon sprites look absolutely amazing and can even pass of as official designs for an upcoming Pokémon game.
Speaking of the Pokémon, the game has a few interesting evolutionary mechanics that aren’t present in the official games. A prime example is Kertruffle, a Poison-type mushroom Pokémon that evolves into one of three different Pokémon if it reaches level 26 while affected with a status condition (Mosshroom if it’s asleep, Lumishroom if it’s paralyzed, and Perishroom if it’s fainted). Another example would be Phlask, a Pokémon that evolves into a different form of Noxial if it reaches level 22 while holding either a Burn Heal, or an Ice Heal (Ice Heal for Exothermic form, Burn Heal for Endothermic form). Noxial can learn different moves depending on what form it’s in. For example, Exothermic form learns Fire-type moves, while Endothermic form learns Ice-type moves. However to evolve Noxial into Fumighast, you need to train it up to level 36 while it’s holding the opposite item used to evolve it from a Phlask (Burn Heal for Exothermic form, Ice Heal for Endothermic form).
There are some other gameplay choices that I found to be rather neat, an example being the fact that you can catch Ice-type Pokémon very early into the game, as opposed to the endgame like in the official games. Sure it makes it harder for those who chose the Grass-type starter, but it offers players a chance to get accustomed to an under-appreciated type. Another neat idea is the existence of the Rainbow Stone, an ultra-rare item that’s not programed into the game yet, but is able to evolve any Pokémon that requires an evolutionary stone to evolve, if the Sage wikia is to be believed. As for the story, there’s not much to it, given that the game’s still in its early stage, so I’ll leave it out until the game gets an update.
However not everything in Sage is perfect. An example would be the early game endurance test that consists of Route 3, Rustling Forest, and Route 4. This gauntlet comes right after the first gym battle and has approximately 20 trainers, including a rival battle and an introduction to Team Aurum, the game’s villainous team. There are no nurses/healing opportunities in the gauntlet, meaning that if you want to heal your team, you either have to use your medicinal items, or make the long trek back to the Pokémon Center in Quaver Town. A gauntlet like this would be perfectly fine if it occurred in the endgame, however it comes far too early and can be quite draining to players. Asides from that, there’s nothing wrong with the game.
Pokémon Sage is arguably one of the best fangames ever made. It has a great range of Pokémon to play with, some fantastic visuals, and has a fair challenge if you can look past the previously mentioned gauntlet. My biggest issue is the lack of content, but given how it’s a demo of the full game, it’s understandable. If you’re looking for a quick but enjoyable experience, then I highly recommend playing this game. Here’s hoping the developers can solve their in-fighting and finish the game.
• Has amazing visuals for a fangame, arguably some of the best I’ve seen.
• Features a lot of interesting Fakémon that stand out from the crowd of Fakémon from other games
• Added some unique ways to evolve Pokémon.
• Has a major difficulty spike with the early game gauntlet, but falls back down to normal.
• There’s a lack of content in the game, given that it’s a demo.
Final score: 8 N’s out of 10
Inspired by Andrew in Steamland
Re: Pokemon Fangame Critique
Posted: Wed Jan 24, 2018 5:19 am
Many of you should have heard about Pokémon Uranium by now, after all it’s going to be featured in an instalment of Andrew in Steamland, and will most likely be better than my little review. Still though, I figured that I’d take a look at it, since I might have differing opinions on certain areas of the game. One thing the two of us can agree on, is that Uranium is so bad, it makes skinny-dipping in nuclear waste look like a good time.
Though there are very few good points about the game, I feel that it’s important to give them a mention. First of all, the in-game graphics look good. The environments are well done, and there’s a decent variety of locations to explore. It’s nowhere near as visually appealing as Sage, but it isn’t an assault on the eyes like some other games I reviewed. Another positive aspect is that part way into the game, you can get Key Items that have the same utility as HM moves, similar to Insurgence. However the way you get these items is complete bullshit, and ruined an awesome idea.
Now it’s time to go into the negative areas of the game, and boy are you in for a surprise. Let’s start off with the Pokédex; it features 166 Fakémon, and 34 official Pokémon for a grand total of 200 catchable Pokémon. And the designs for the Fakémon are the definition of a mixed bag; for every decent looking design such as Glavinug, Vilucard, and Yatagaryu, you get designs such as Tofurang, Daikatuna, and Theriamp that are complete shit. Not even the official Pokémon are safe from this as Dunsparce, Primeape, Corsola, Spritzee and Eevee get fanmade evolutions that look hideous. Some notably shitty designs include Eshouten which is an owl with a cats head and tail, Raffiti which is a rat that has a spray can on the tip of it’s tail, and Chainite, one of the edgiest looking fan designs of all time.
Speaking of edge, let’s take a look at the story. You know you’re in for a ride when the story is as edgy as Reborn; there’s nuclear explosions and mutated Pokémon all over the place and the main villain is this character known as CURIE, who wishes to unleash nuclear Armageddon upon the world and is revealed to be the players mom who got trapped in a suit that caused her brain to deteriorate into a puddle of mush. Which makes sense, considering the rumors about a few of the staff in Uraniums dev team having done some work on Reborn as well. The characters are complete shit as well. You have your father Kellyn, who’s the chief of the Pokémon Rangers and broods all the time. Then there’s the previously mentioned CURIE who has one of the cringiest quotes in the game, that being…
"THIS IS IT! THIS IS THE END! NOW... I AM... BECOME... DEATH!"
And then there’s Theo, one of the most annoying characters to have ever been in a Pokémon game, both fanmade and official. He’s starts out as a spoilt brat who throws a tantrum when he loses his first battle, and continues to whine about losing for a good portion of the game. He does get some character development near the end of the game, but he ends up becoming a bland rival who talks about defeating you one day. So it’s safe to say that Uranium has a shit story and characters.
Now let’s talk about the gameplay, which is even worse than the story. Several of the Fakémon are broken beyond belief and make the game a cakewalk. A prime example is Inflagetah and it’s Mega Evolution. It’s the fastest Pokémon in the game, and has an ability that boosts the power of priority moves such as Extremespeed by 1.5. Add the fact that Mega Inflagetah has base 145 Attack, and you have something that can punch holes in anything with the exclusion of Rock type Pokémon. Another broken Pokémon is Tracton, a Steel/Dragon type with impressive Attack and Speed for a Pokémon with no evolution. Given that it has Speed Boost and can learn moves such as Dragon Rush, Iron Head and Shift Gear, you can pair it up with the previously mentioned Inflagetah to create a virtually unstoppable duo. And then there’s the Nuclear type, arguably the biggest load of bullshit in the game. The Nuclear type is exclusive to this game and deals super-effective damage to all types, excluding Steel. Keep in mind that a lot of Pokémon in Uranium have two types, meaning they’re gonna get decimated by Nuclear moves. Oh, and the final boss is the third form of Uranye, the main legendary of the game. It’s a Nuclear type with a Base Stat Total of 758, and has Overheat to wipe out any Steel type Pokémon it battles with. Have fun…
There are also several parts of the game that make no sense whatsoever. Remember when I brought up the Key Items that act exactly like HM moves? In order to get them, you need to have the HM they’re replacing (For example, the Boxing Gloves are a replacement for Rock Smash). Why they bothered putting in both the HM, and the Key Item is a complete mystery to me. An arguably more infamous case is how you cannot get the Watering Can until postgame, effectively locking you out of using Berries. Speaking of infamous gameplay decisions, I feel I have to mention that at one point in the game, there’s a trainer with a Chimaconda (A Fire/Poison chimera Pokémon that has a decent design), and it has a Choice Scarf on and knows Overheat. Sounds manageable, until you realise that it has Contrary as an ability, turning Overheat’s negative effect into a positive one. You can expect to lose at least three Pokémon while fighting this thing. The music in the game comes in two styles; rips from the anime/official games, and garbled messes that assault the ears.
Of course I can’t talk about Uranium without mentioning the C&D strike issued onto the game by Nintendo. From what I’ve read, one of the head developers was trash-talking Pokémon Sun and Moon claiming that it was vastly inferior to his perfect uber game, before sending a job application to Gamefreak a few weeks later. Hell, Uranium was even nominated for Geoff Keighley's Spike Game Awards show, before Nintendo informed the show to drop the nomination, causing Uranium’s fans to start freaking out. And they freaked out even more when the C&D strike was issued, causing them to proclaim that they’ll boycott the official Pokémon games. Here’s hoping that Nintendo does the same to all the other fangames out there, with the exception of Sage, Insurgence and Desolation (and even then I’d be fine with Desolation getting C&D, so long as Scarlett gets put in an official game.) Hell, there are signs that the devs rushed the game in order to release it before Sun and Moon. The game mentions a town that doesn’t exist in-game, and has at least half a dozen Pokémon that aren’t fully programmed into the game. Just goes to show how much their little ‘take that’ backfired on them.
For a game as bad as Uranium, you’d expect it to have been made within a year or two, but it wasn’t. It took the devs NINE YEARS to make and release the game, which is mind-boggling. You’d think that within that time, they would have looked at all the stupid decisions they made and fix them up, but they didn’t. The depressing thing is that following the C&D, some fans took it up to fix the game when the original dev team left, and they’re doing a much better job than them. Overall, Uranium is a game that you shouldn’t play at all, unless you want to laugh at it’s stupidity with a few of your friends.
• The environments look nice and fresh
• A few of the Fakémon designs are alright I guess
• The story is an insufferable edgefest like in Reborn
• A lot of the Fakémon designs are nuclear garbage
• Nuclear typing is cheap bullshit
• Gameplay is borderline broken
• Has missing content due to being rushed out
• IT TOOK NINE YEARS TO MAKE THIS GAME, AND IT ENDED UP BECOMING FUCKING SHIT!!
Final Score: 1 N out of 10
Inspired by Andrew in Steamland
(PS: You should read his take on Uranium when he releases it.)
Re: Pokemon Fangame Critique
Posted: Mon Mar 26, 2018 5:23 am
Warning, the following review is quite short and may contain spoilers for the latest episode of Pokémon Rejuvenation. Viewer discretion is advised.
Around a week ago, the tenth episode of Pokémon Rejuvenation was released to the joy of the fanbase. But what really got their attention was a topic titled ‘Where Love Lies’, proclaiming that something big was going to happen. A few days later Jan, the head dev of Rejuvenation made a post in the topic where he stated that he released a little side game that delves into the back story of Keta, former Fighting type Gym Leader of Aevium, titled Where Love Lies. I downloaded and played the game, and was admittedly enamoured by it despite my dislike for Rejuvenation itself.
I’ll start by saying that it’s not like any other fangame in that you can catch Pokémon. Instead you have to explore the area in search of Pokéballs that were left their as a result of the calamity that struck the region a couple decades ago. And the Pokémon you get are pretty decent; the ones I managed to find were Krookodile, Florges, Leavanny and Gastrodon. However the options you get are pretty limited, given the size of the game, which makes team-building easy, if a little boring. One of the most important items you get is a Golden Sash, enabling you to use HM moves outside of battle without requiring any gym badges.
Now it’s time to delve into the story of the game, and it’s better than the main game’s story. It revolves around the young Keta, who goes by the name of Kenneth back then as he takes a trip to the Aevium region in order to help out the local populace. However, he soon finds out that he was stuck building houses in Gearen City as opposed to helping people, causing him to kick up a fuss and get fired as a result. Shortly after, he meets Tesla, and Jenner who are plot vital characters in Rejuvenation as well as a mysterious lady with a Beeheyem who wants him dead for some reason. He then leaves Gearen City and winds up in the forest where Sheridan Village once stood.
It is there where he meets his future bride-to-be Taelia and her grandmother in a run-down shack, with the former getting kidnapped by a group of ruffians. Kenneth rescues her from the gang’s clutches and wins the trust of her and her grandmother. A few weeks later, the trio managed to build a few houses with the help of their Pokemon, though they encountered a wild Nihilego while blowing up some large rocks in a boss battle that’s meant to be “unbeatable”. The attack causes Taelia to unleash her hidden anger and ends up destroying the Nihilego, before she and her grandmother go to a purification spring to cleanse her of the curse. Shortly after the incident, the village has been completed and Kenneth and Taelia get married, becoming the Senseis of the village. I’d go on a bit longer about the story, but I don’t want to spoil it for the viewers.
For the most part, the story is better than anticipated. For one it gives some much needed character development for Keta, as he came across rather bland in the base game. Additionally it also gives us an insight into the pasts of other characters such as Tesla and Jenner. Though I can’t say it’s perfect; for one it maintains the edge of the base game though that’s to be expected. Arguably the most annoying part was the presence of Nihilego and how it stated that the Ultra Beasts played a part in the destruction of the Aevium region. Considered how important the Ultra Beasts, particularly Nihilego was to the plot of the Sun and Moon games, seeing them here feels like a cop-out on the part of the devs, and I have a gut feeling that the other Reborn-Style games are gonna incorporate them somehow. One final thing I should mention is that to fully understand the story, you need to have finished the current version of Rejuvenation.
Now it’s time to talk about the difficulty. For the most part, the game was fairly easy. Not only do you get a small but potent range of Pokémon to choose from, you get an Exp. Share all at the beginning of the game alongside the Golden Sash. The only battle that offered a challenge was when Kenneth and Taelia go up against a horde of over half a dozen Regigigas. Each one was a different colour, representing a different type with their sprite determining if they had a physical, or special move set. Ironically, this is where Regigigas’ crappy ability help’s you out, weakening the physical ones out. As for the music and graphics, they’re the standard rejuvenation fare so no complaints over here.
Despite my initial beliefs about the game blowing chunks, I was pleasantly surprised. It gave the spotlight to a character that doesn’t hog the spot light, unlike a certain Melia Sue, as well as give us some more info about the background of the region as it was being built back up. Jan stated that if this game manages to become a hit, then he’ll do more side-games like this, but involving different characters. And that’s something I’d have no problem seeing.
• Helps develop lesser known characters and the region
• Offers a fair but fun challenge
• Finding abandoned Pokémon instead of capturing them is an interesting concept
• Could’ve been a bit longer
• The start of the game is quite slow
Final Score: 7 N’s out of 10
Inspired by Andrew in Steamland.
Re: Pokemon Fangame Critique
Posted: Fri Nov 16, 2018 3:00 am
It’s been quite the while since I did one of these, and boy have I got the topic for you. Now remember my review of Fusion Generation and how I said that the sequel got C&D’d by Nintendo? Well the creator of that game had finished it a few weeks ago, and had a limited release of the game, before pulling the link off the internet. I was one of the lucky few to obtain Pokémon Fusion Generation 2 and began playing it once everything was ready. Having been disappointed by the first game, I had low expectations, but was pleasantly surprised to see that the sequel was an improvement over the first.
Let’s start with the main selling point of the game; the fusions. The amount of new fusions added into the game is phenomenal, with the original 104 getting boosted to a staggering 440. And like the original game, they’re easily the best parts. Some of the new fusions include, but not limited to; a Chandelure/Sigilyph fusion, a Spiritomb/Volcarona fusion, a Krokorok/Drapion fusion, and a Nidoqueen/Hydreigon fusion. The amount of effort that went into designing the sprites is amazing, and the creators deserve some kudos for the effort they put into their work. Speaking of fusions, you get to make your own fusionmons shortly after getting your starter Pokémon, which is a big plus over the previous game that had fusion-making locked until postgame.
The rest of the game looks very nice as well, using graphics from HG/SS and B/W in a way that complement each other, or in other words, a perfect fusion. Not only that but the managed to replicate areas of Hoenn and Kalos in the game, since you can access parts of those regions in the game. As a matter of fact, you’ll be able to travel to several areas in Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos and the Fusion-Generation 2 exclusive Splicen Island. And it’s not only the graphics that have been utilized well; several tracks from across the various games appear when appropriate, a notable example being how you’ll hear different music tracks for the Gym Leaders, depending on which region you fight them in. Some players may find the different tracks a bit disorienting, but I feel that it fits the whole fusion theme rather well.
Now the gameplay though, that’s something else. While it’s harder than the original, the game’s still incredibly easy, due to the overpowered nature of fusion Pokémon. See, a fusionmon gains access to the movepools of all the Pokémon used in the fusion process, and even gains a combination of their stat totals. This becomes hilarious in the case of Drilltrio, an Excadrill/Dugtrio fusion. What you get is a Pokémon that has Dugtrio’s insane speed, and Excadrill’s monstrous attack, and access to both their movepools, creating a creature that can make the game a complete joke. The kicker is that you can get this Pokémon just after you got your first gym badge, and there are other powerful fusions like this in the game.
Another part worth pointing out is that Fusion Generation 2 really wants you to have its predecessor. See, Fusion Generation 2 has this thing called the Time Capsule, where you can port the critters that you used in the first game, into the second game. It’s a necessary thing as several fusions require mons that are exclusive to the first game. As for replay value, well with the fusion machine being unlocked this early, it greatly increases the potential team diversity you could utilize on repeat playthroughs. Indeed, there’s several fusionmons that I didn’t get to use because I was busy sitting on my busted Drilltrio, but I’ll get the chance to use them in a future playthrough. As for postgame content, there’s plenty of legendary fusions to hunt down, as well as several mini side-quests that wrap up some loose ends in the story.
However, that last line made me realize that it’s time to delve into the story, and like with all the fangames I’ve reviewed, it’s the weakest aspect of the game. I’ll give the developer kudos in that it isn’t as dumb as the first game’s story, but it’s still rather silly. The story starts out as the male protagonist of HG/SS, who was saved by the protagonist of the first game during that game’s story and wants to battle him after all this time. However, they end up having to retreat to Splicen Island in Bill’s teleporting house, following an angry crowd seeking Bill’s blood over their Pokémon getting pinched from their PC’s. Once the hero arrives at the island, the hero works together with Bill, Dawn and Silver to solve the mystery of the missing Pokémon and uncover the secrets of Splicen Island. On paper it sounds interesting, but there’s several issues I have with it. The villains for instance; the villains of the game are Team Plasma under the command of Ghetsis, who has recruited Giovanni to his cause, that latter of which had hired the leftover grunts of Team Galactic to make a new team known as team Galactic Rocket. Now a prototype Rainbow-Rocket sounds awesome, but it’s poorly utilized here. For one thing, late into the game, Giovanni turns on Ghetsis for unknown reasons in a civil war of sorts, with the results getting briefly shown near the end of the game. A lot of the canon characters lose parts of what made them memorable, and no where is this more evident than with Ghetsis himself.
A lot of what made Ghetsis memorable was just how diabolical and twisted he was in the official games. Here, he’s been reduced to some vengeful lover after his wife was killed in a raid gone wrong, by the International Police, an incident which had left Looker and his companions traumatized. There’s also some history involving the Shadow Triad and how they were the sole survivors of the native tribe of Splicen Island, after trainers colonized the island to catch the fusions. Speaking of which, the game has a retcon which states that the fusions on the island were around way before Bill’s experiment in the first game, which thankfully got right of that stupid argument the first game created. Asides from that, the story is pretty bog standard; gather gym badges, raid enemy bases and do battle with the Team Rocket Trio, which is kinda neat, I’ll admit.
The game isn’t as empty as the first game, which is a relief given how bored of that game I got. There’s plenty of things to do in the various locations you get to explore, with a notable example being in Kiloude City, where you get to face off against various champions and their fusion mons in a 3-on-3 tournament. However most of your time will be spend on fusing Pokémon and trying them out, which is a great way to spend an hour or two.
Overall Pokémon Fusion Generation 2 does what a sequel is supposed to do; improve on what made the original great and fix up the flaws. It’s a shame that the download link is nearly non-existent nowadays, though you might get lucky if you ask the developer on his email/twitter account. While I highly recommend playing this game over the original, you need to sink some time into the first Fusion Generation in order to get the full experience, which is something I’m willing to do for this game. My one wish is that the humans can get fused as well. That way I can have a Scarlett/Melia fusion and have the ultimate waifu.
• The new fusions look amazing
• There’s plenty of content in the game
• The game looks and sounds great, with a perfect fusion of various track from the handheld games.
• The story, while an improvement over the first game, is still mediocre.
• The game is rather easy, due to how powerful fusions are
Final Score: 8 N’s out of 10
Inspired by Andrew in Steamland.